////////////////////////////////////////////////////////////////////////////////
//                                                                            //
//                           BailterRay                                       //
//                    Pip Robbins & Zhao Zhang                                //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////
class BailterRayProj_Goo extends UTProj_BioShot;

defaultproperties
{
	Speed=500.0
	MaxSpeed=600.0
	AccelRate=30.0
	Damage=25.0
    Physics=PHYS_Projectile
    ProjExplosionTemplate=ParticleSystem'BR_BioRifle.Particles.P_WP_Bio_Primary_PoP'
    WallHit=ParticleSystem'BR_BioRifle.Particles.P_WP_Bio_Impact_Primary_Wall'
    FloorHit=ParticleSystem'BR_BioRifle.Particles.P_WP_Bio_Impact_Primary_Floor'
    CeilingHit=ParticleSystem'BR_BioRifle.Particles.P_WP_Bio_Impact_Primary_Ceiling'
    HitPawnTemplate=ParticleSystem'Br_BioRifle.Particles.P_WP_Bio_Player_Hit'
    HitBioTemplate=ParticleSystem'BR_BioRifle.Particles.P_WP_Bio_Blob_hits_Blob_Burst'

    Begin Object  Name=ProjectileMesh
       StaticMesh=StaticMesh'BR_BioRifle.Mesh.S_Bio_Ball'
    End Object
}